News3 min read
What's new in 1.2: monster cards, crafting and a new Camp
The two biggest updates since launch landed back to back. Here is everything they changed in one place, and what it means for your build.
Turbo Tap Masters › Blog
What changed in the game, how to get more out of it, and why we built it the way we did. Straight from the team.
News3 min read
The two biggest updates since launch landed back to back. Here is everything they changed in one place, and what it means for your build.
Dev diary6 min read
Every boss, back to back, and the shields you bring are all you get. Players ask us why we made the Boss Run so stingy. Here is the honest answer, including the part where we changed our minds.
News5 min read
Bosses now fight back harder at the end, chests stopped asking for crystals, and every battle got a fresh coat of paint. Here is what 1.2.2 changes and how to make the most of it.
Guides3 min read
The Boss Run is the hardest thing in the game on purpose. Every boss, back to back, with no second chances. These are the habits that add one more boss to your run.
Dev diary3 min read
Plenty of games in this genre are happy to play themselves. Turbo Tap Masters is not, and that was the very first decision we made. Here is why.
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