Turbo Tap Masters › Classes

Classes: which Tap Master are you?

Turbo Tap Masters is a mobile RPG with classes that genuinely change how you play. You pick one after level 10, and you can respec later, so treat this page as a menu rather than a contract.

How classes work

Each profession has its own skill tree with passive upgrades and active spells, and you slot two spells at a time. Skill points arrive as you level up. Some gear is bonded to a class and gives a small extra bonus when the right hero wears it, which is how a Paladin and a Rogue end up wanting completely different loot from the same boss.

The Warrior class in Turbo Tap Masters

Warrior: hits like a truck

Plays like: raw damage and sustain. Warriors stack attack, execute weakened enemies and heal from the damage they deal.

Campaign: the smoothest ride through the early biomes. More attack means shorter rounds, and lifesteal forgives mistakes.

Duels: tends to do well against Rogues, who cannot burst through a Warrior fast enough. Pick it if you want a first class that simply works.

The Rogue class in Turbo Tap Masters

Rogue: crits and coins

Plays like: critical hits, poison and dodging. Rogues also earn extra gold, so the shop opens up sooner.

Campaign: a little fragile, very rich. Big crits melt bosses when they land.

Duels: tends to trouble Paladins: poison and crits get around heavy armour. Pick it if you like risk and numbers that turn orange.

The Paladin class in Turbo Tap Masters

Paladin: the wall that hits back

Plays like: heavy defence, a protective aura and thorns that return damage to the attacker.

Campaign: slow and safe. Paladins survive rounds other classes have to replay.

Duels: tends to wear Priests down over a long fight. Pick it if you hate losing more than you love winning fast.

The Priest class in Turbo Tap Masters

Priest: refuses to lose

Plays like: survival. Priests restore shields mid-fight and can get back up after a knockout.

Campaign: the most forgiving class on boss rounds, where one mistake usually costs a life.

Duels: tends to outlast Mages, who run out of burst before a Priest runs out of shields. Pick it if you enjoy winning fights people thought were over.

The Mage class in Turbo Tap Masters

Mage: deletes the screen

Plays like: area bursts, chain lightning and spells that ignore armour. High crit, low patience.

Campaign: the fastest at clearing crowded rounds. Squishy, so bring a good hat.

Duels: armour-piercing casts are exactly what a Warrior does not want to see. Pick it if the best defence, in your opinion, is everything already being dead.

Which class should you pick first?

Still unsure? Start with the beginner guide, reach level 10 and see which monsters annoy you most. That usually answers it.

Pick one and start tapping.

Turbo Tap Masters is free on iPhone and Android.

Download on the App Store Get it on Google Play