Turbo Tap Masters › Wiki › Bosses
Bosses
Every boss in Turbo Tap Masters, the tap RPG: where it stands, how much HP it has, how hard it hits and what it pays. A boss fights alone, strikes on a timer and guards the best loot of its biome.
Campaign bosses
Strike is shields taken per strike and seconds between strikes. The kill reward is paid in coins and again in EXP.
| Boss | Biome | Level | HP | Strike | Kill reward | Card |
|---|---|---|---|---|---|---|
| Forest | 10 | 1,200 | 1 every 2 s | 670 | ATK +2 | |
| Canyon | 16 | 2,500 | 3 every 4 s | 850 | ATK +2 | |
| Canyon | 20 | 3,500 | 3 every 4 s | 950 | CRIT +3% | |
| Tundra | 26 | 4,000 | 3 every 3 s | 1,080 | ATK +4 | |
| Tundra | 30 | 4,500 | 3 every 3 s | 1,160 | DEF +4 | |
| Haunted | 36 | 5,000 | 4 every 3 s | 1,270 | CRIT +5% | |
| Haunted | 40 | 6,000 | 4 every 3 s | 1,340 | ATK +4 | |
| Inferno | 46 | 8,000 | 5 every 3 s | 1,440 | ATK +6 | |
| Inferno | 50 | 10,000 | 5 every 2 s | 1,500 | DEF +6 | |
| Abyss | 56 | 14,600 | 6 every 2 s | 1,590 | ATK +8 | |
| Abyss | 60 | 15,100 | 6 every 2 s | 1,640 | CRIT +7% | |
| Sky Citadel | 66 | 19,400 | 7 every 2 s | 1,720 | ATK +8 | |
| Sky Citadel | 70 | 20,000 | 7 every 2 s | 1,770 | DEF +8 | |
| Neon City | 76 | 24,700 | 8 every 2 s | 1,850 | ATK +10 | |
| Neon City | 80 | 25,400 | 8 every 2 s | 1,900 | CRIT +9% | |
| Yokai | 86 | 30,700 | 9 every 2 s | 1,970 | ATK +10 | |
| Yokai | 90 | 31,400 | 9 every 2 s | 2,010 | DEF +10 | |
| Void | 96 | 37,800 | 10 every 2 s | 2,080 | ATK +12 | |
| Void | 100 | 38,600 | 10 every 2 s | 2,120 | CRIT +11% |
Arachnok has no campaign level at the moment and appears only in the Boss Run.
What bosses drop
A campaign boss kill always pays coins and EXP. On top of that it rolls, each separately: one Epic item of the biome's set (1%), one Rare item of the biome's set (5%), the boss's own card (2%, once), a bonus gem (3% to 90%) and a random consumable (10% to 100%). Each boss page lists the exact items.
Boss Run line-up
The full rules are on the Boss Run page.
The Boss Run is a daily run through every boss back to back on one arena. Shields do not refill between bosses and there is no revive, and the early bosses are much tougher here than in the campaign.
| # | Boss | Biome | HP | Strike |
|---|---|---|---|---|
| 1 | Forest | 10,000 | 3 every 2 s | |
| 2 | Forest | 13,000 | 3 every 2 s | |
| 3 | Canyon | 16,000 | 3 every 4 s | |
| 4 | Canyon | 19,000 | 3 every 4 s | |
| 5 | Tundra | 22,000 | 4 every 3 s | |
| 6 | Tundra | 25,000 | 4 every 3 s | |
| 7 | Inferno | 28,000 | 4 every 3 s | |
| 8 | Haunted | 31,000 | 4 every 3 s | |
| 9 | Haunted | 34,000 | 5 every 3 s | |
| 10 | Inferno | 37,000 | 5 every 2 s | |
| 11 | Abyss | 40,000 | 6 every 2 s | |
| 12 | Abyss | 43,000 | 6 every 2 s | |
| 13 | Sky Citadel | 46,000 | 7 every 2 s | |
| 14 | Sky Citadel | 49,000 | 7 every 2 s | |
| 15 | Neon City | 52,000 | 8 every 2 s | |
| 16 | Neon City | 55,000 | 8 every 2 s | |
| 17 | Yokai | 58,000 | 9 every 2 s | |
| 18 | Yokai | 61,000 | 9 every 2 s | |
| 19 | Void | 64,000 | 10 every 2 s | |
| 20 | Void | 67,000 | 10 every 2 s |
Frequently asked
Where do you fight bosses in Turbo Tap Masters?
Bosses stand on fixed boss levels of the campaign, and all of them line up again in the daily Boss Run. On a boss level the boss is the only target on the field.
What do bosses drop?
A campaign boss kill always pays coins and EXP. On top of that it rolls, each separately: one Epic item of the biome's set (1%), one Rare item of the biome's set (5%), the boss's own card (2%, once), a bonus gem (3% to 90%) and a random consumable (10% to 100%).
Can you fight a boss again?
Yes. A beaten boss level can be replayed after a cooldown of 4 hours. A repeat kill pays the kill reward again and rolls the loot again.
Which boss has the most HP?
Nihil, with 38,600 HP on level 100 of the Void biome.
What is the Boss Run?
A daily run through every boss back to back on one arena. Shields do not refill between bosses and there is no revive, and bosses have more HP there than in the campaign.
Updated for Turbo Tap Masters 1.2.1 on . Numbers come straight from the game's own data.