Turbo Tap Masters › Blog › What's new in 1.2
News3 min read
What's new in 1.2: monster cards, crafting and a new Camp
The two biggest updates since launch landed back to back. Here is everything they changed in one place, and what it means for your build.

Monster cards
Every monster you ever collected as a pet is now a card. A card carries one stat boost, and each weapon, armour piece and hat holds one card. You insert them at the Forge:
- Weapons take ATK or CRIT cards.
- Armour takes DEF cards.
- Hats take COINS or EXP cards.
You own one copy of each card forever. Cards are never used up and never lost, and putting one in or taking it out costs nothing. The boost counts everywhere you fight, ranked duels included. The cards page in the wiki lists every card and what it gives.
Tip: Upgraded your sword? Move its card to the new one before you sell or salvage the old one. It takes two taps and costs nothing.
Craft the item you want
The Forge now crafts. Put in three items of the same slot and rarity, then pick any item of that rarity and slot from a biome whose boss you have already beaten. That is exactly what comes out. The biome you choose sets the price of the recipe, so a late-game item costs more than an early one.
Gear you no longer need is not dead weight any more either. Salvage it into materials:
| Material | Where it comes from |
|---|---|
| Steel | Salvaging any gear |
| Mithril | Salvaging Rare gear |
| Aether | Salvaging Epic and Legendary gear |
| Boss cores | The Boss Run, and nowhere else |
Legendary gear
There is a new top of the ladder, and it is orange. Legendary items never drop and are never sold. The only way to get one is to craft it from three Epic items plus materials, boss cores included. That makes the Boss Run the place where every Legendary starts. The full recipes are on the forge page.
Masters
Your avatar is now a master: the face that represents you in duels and on the leaderboards. A few masters are free, and a whole shop of them is on sale for coins and crystals. Masters are looks only. They never change a single stat, so nobody can buy a win with one. Browse them on the masters page.
A new batch of achievements
A big set of new achievements arrived with 1.2, each with a reward to collect. Some of them you have probably earned already: open the list and claim them.
1.2.1: a new Camp, new chests and a new icon
The follow-up update was about the screens you visit most.
- A redesigned Camp and map. Chests, shop, forge, gear and skills are all one tap away from the Camp.
- Three chests to crack open: Mystery, Loot and Rare, each with its own opening scene. The wiki shows what every chest contains.
- A new app icon. Same game, new face on your home screen.
- Boss Run gear check. Before a run, the game now warns you if your gear will not last the whole gauntlet, so you can repair first.
Meet Tuk
New players now have a guide. Tuk shows up on the map and introduces each part of the game as it opens, one thing at a time, and new accounts start with a short prologue before their first fight. If you have been playing for a while, Tuk leaves you alone. This one is for the friends you are about to invite.
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