Turbo Tap Masters › Wiki › Biomes

Biomes

The world of Turbo Tap Masters, biome after biome: which levels each one covers, what lives there, who guards it and what it drops.

All biomes at a glance

BiomeLevelsMonster HPMonstersBosses
Forest1–101–316Tonatos
Canyon11–203–89Mortus, Drakozar
Tundra21–308–138Grogg, Frostgar
Haunted31–4012–218Vornax, Nekros
Inferno41–5018–2613Iceburn, Infernius
Abyss51–6023–3010Kraken, Leviathan
Sky Citadel61–7027–3410Thunderlord, Skywarden
Neon City71–8031–3710Sheriff, AI Core
Yokai81–9034–4010Oni, Orochi
Void91–10037–4210Devourer, Nihil

Frequently asked

What order are the biomes in?

Forest, then Canyon, then Tundra, then Haunted, then Inferno, then Abyss, then Sky Citadel, then Neon City, then Yokai, then Void. You unlock them one after another by clearing the levels of the campaign.

How long is a biome?

Each biome is 10 levels. Most of them are regular rounds; every biome also has a Gold Rush round, Defense rounds and boss levels.

What changes from one biome to the next?

New monsters with more HP, new bosses, and a new set of Rare and Epic gear that only that biome's bosses drop.

Updated for Turbo Tap Masters 1.2.1 on . Numbers come straight from the game's own data.

See it in the game.

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