Turbo Tap Masters › Wiki › Biomes
Biomes
The world of Turbo Tap Masters, biome after biome: which levels each one covers, what lives there, who guards it and what it drops.
ForestLevels 1–10 · Tonatos
CanyonLevels 11–20 · Mortus, Drakozar
TundraLevels 21–30 · Grogg, Frostgar
HauntedLevels 31–40 · Vornax, Nekros
InfernoLevels 41–50 · Iceburn, Infernius
AbyssLevels 51–60 · Kraken, Leviathan
Sky CitadelLevels 61–70 · Thunderlord, Skywarden
Neon CityLevels 71–80 · Sheriff, AI Core
YokaiLevels 81–90 · Oni, Orochi
VoidLevels 91–100 · Devourer, Nihil
All biomes at a glance
| Biome | Levels | Monster HP | Monsters | Bosses |
|---|---|---|---|---|
| Forest | 1–10 | 1–3 | 16 | Tonatos |
| Canyon | 11–20 | 3–8 | 9 | Mortus, Drakozar |
| Tundra | 21–30 | 8–13 | 8 | Grogg, Frostgar |
| Haunted | 31–40 | 12–21 | 8 | Vornax, Nekros |
| Inferno | 41–50 | 18–26 | 13 | Iceburn, Infernius |
| Abyss | 51–60 | 23–30 | 10 | Kraken, Leviathan |
| Sky Citadel | 61–70 | 27–34 | 10 | Thunderlord, Skywarden |
| Neon City | 71–80 | 31–37 | 10 | Sheriff, AI Core |
| Yokai | 81–90 | 34–40 | 10 | Oni, Orochi |
| Void | 91–100 | 37–42 | 10 | Devourer, Nihil |
Frequently asked
What order are the biomes in?
Forest, then Canyon, then Tundra, then Haunted, then Inferno, then Abyss, then Sky Citadel, then Neon City, then Yokai, then Void. You unlock them one after another by clearing the levels of the campaign.
How long is a biome?
Each biome is 10 levels. Most of them are regular rounds; every biome also has a Gold Rush round, Defense rounds and boss levels.
What changes from one biome to the next?
New monsters with more HP, new bosses, and a new set of Rare and Epic gear that only that biome's bosses drop.
Updated for Turbo Tap Masters 1.2.1 on . Numbers come straight from the game's own data.