Turbo Tap Masters › Wiki › Bosses › Sheriff

Sheriff
Sheriff is a boss in Turbo Tap Masters, fought alone on level 76 of the Neon City biome. It has 24,700 HP and strikes every 2 seconds for 8 shields. A kill pays 1,850 coins and EXP and can drop Epic and Rare gear of the Neon City sets and the Sheriff card (ATK +10).
- Biome
- Neon City
- Level
- 76
- HP
- 24,700
- Strikes every
- 2 s
- Per strike
- 8 shields
- Kill reward
- 1,850 coins + EXP
The city stopped paying him a long time ago. He kept the badge and the habit.
The fight
Level 76 is a boss level: Sheriff is the only target on the field. Every 2 seconds it strikes and takes 8 shields, and the round is lost when your shields run out. Your shields are your HP, which starts at 3 and grows by one every five player levels, plus the DEF on your gear and gems.
Compared with Skywarden on level 70, Sheriff has 1.2 times the HP, strikes at the same pace and each strike takes 8 shields instead of 7.
Once beaten, the level can be replayed after a cooldown of 4 hours. A repeat kill pays the kill reward again and rolls all the loot below again.
Sheriff's namesake drop, Sheriff Helm, is a leveling hat with the largest EXP bonus among Neon City's Rare gear. Railgun is the coin weapon and Data Edge the crit weapon; pick by what you are short of.
Monsters of the Neon City
What you fight on the way to Sheriff:
Loot
Every kill rolls each line below separately, so one kill can pay out more than one of them.
Epic drop: 1% per kill
One random item of the Neon City Epic set:
Weapon · EpicPulse BladeATK +22 CRIT +13% EXP +13%
Armor · EpicCarbon WeaveATK +10 DEF +13 CRIT +10%
Hat · EpicNeon VisorDEF +5 CRIT +9% EXP +27% COINS +50%
Rare drop: 5% per kill
One random item of the Neon City Rare set:
Weapon · RareRailgunATK +19 COINS +22%
Weapon · RareData EdgeATK +21 DEF +2 CRIT +10%
Armor · RareRiot PlateDEF +11 EXP +20%
Armor · RareCore FrameATK +2 DEF +12 COINS +29%
Hat · RareSheriff HelmATK +1 DEF +2 EXP +27%
Hat · RareNeural CrownDEF +3 EXP +20% COINS +36%
Also on a kill
| Drop | Chance |
|---|---|
| Coins and EXP | Always: 1,850 of each |
| Sheriff card (ATK +10) | 2%, once |
| Bonus gem | 3% |
| Random consumable | 10% |
Sheriff card
The Sheriff card gives ATK +10 and fits a weapon. It drops with a 2% chance per kill, and you only ever need one copy: a card is never lost, and moving it from one item to another in the forge is free. See all cards.
Sheriff in the Boss Run
The Boss Run is a daily run through every boss back to back on one arena. Sheriff is boss 15 of 20. There it has 52,000 HP and strikes every 2 seconds for 8 shields. Shields do not refill between bosses and there is no revive, so every shield you lose early is one you miss later.
| Where | HP | Strikes every | Shields per strike |
|---|---|---|---|
| Campaign, level 76 | 24,700 | 2 s | 8 |
| Boss Run, boss 15 | 52,000 | 2 s | 8 |
Updated for Turbo Tap Masters 1.2.1 on . Numbers come straight from the game's own data.









