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Sheriff, boss of the Neon City biome in Turbo Tap Masters

Sheriff

Sheriff is a boss in Turbo Tap Masters, fought alone on level 76 of the Neon City biome. It has 24,700 HP and strikes every 2 seconds for 8 shields. A kill pays 1,850 coins and EXP and can drop Epic and Rare gear of the Neon City sets and the Sheriff card (ATK +10).

Level
76
HP
24,700
Strikes every
2 s
Per strike
8 shields
Kill reward
1,850 coins + EXP

The city stopped paying him a long time ago. He kept the badge and the habit.

The fight

Level 76 is a boss level: Sheriff is the only target on the field. Every 2 seconds it strikes and takes 8 shields, and the round is lost when your shields run out. Your shields are your HP, which starts at 3 and grows by one every five player levels, plus the DEF on your gear and gems.

Compared with Skywarden on level 70, Sheriff has 1.2 times the HP, strikes at the same pace and each strike takes 8 shields instead of 7.

Once beaten, the level can be replayed after a cooldown of 4 hours. A repeat kill pays the kill reward again and rolls all the loot below again.

Sheriff's namesake drop, Sheriff Helm, is a leveling hat with the largest EXP bonus among Neon City's Rare gear. Railgun is the coin weapon and Data Edge the crit weapon; pick by what you are short of.

Monsters of the Neon City

What you fight on the way to Sheriff:

Loot

Every kill rolls each line below separately, so one kill can pay out more than one of them.

Epic drop: 1% per kill

One random item of the Neon City Epic set:

Rare drop: 5% per kill

One random item of the Neon City Rare set:

Also on a kill

DropChance
Coins and EXPAlways: 1,850 of each
Sheriff card (ATK +10)2%, once
Bonus gem3%
Random consumable10%

Sheriff card

The Sheriff card gives ATK +10 and fits a weapon. It drops with a 2% chance per kill, and you only ever need one copy: a card is never lost, and moving it from one item to another in the forge is free. See all cards.

Sheriff in the Boss Run

The Boss Run is a daily run through every boss back to back on one arena. Sheriff is boss 15 of 20. There it has 52,000 HP and strikes every 2 seconds for 8 shields. Shields do not refill between bosses and there is no revive, so every shield you lose early is one you miss later.

WhereHPStrikes everyShields per strike
Campaign, level 7624,7002 s8
Boss Run, boss 1552,0002 s8

Updated for Turbo Tap Masters 1.2.1 on . Numbers come straight from the game's own data.

See it in the game.

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