Turbo Tap Masters › Wiki › Cards
Cards
Every monster and boss in Turbo Tap Masters leaves a card with one stat boost. This is the full list: what each card gives, which gear slot it fits and who drops it.
How cards work
A card drops from its own monster or boss: 2% per monster kill, 2% per boss kill. You only ever need one copy, and a card is never lost. Each gear item holds one card, and the card's stat decides the slot: ATK and CRIT cards fit weapons, DEF cards fit armor, COINS and EXP cards fit hats. Putting a card in and taking it out is free and done in the forge. The boost counts the same in tap rounds, the Boss Run and duels.
Cards go into gear at the forge, next to gems.
All cards
Frequently asked
How do you get cards in Turbo Tap Masters?
Kill the monster or the boss the card belongs to. Each kill has a 2% chance to drop a monster's card and a 2% chance to drop a boss's card.
Can you lose a card?
No. One copy is all you ever need: a card is never used up, and moving it between gear items is free.
Which cards are the strongest?
The biggest boost of each kind: Devourer (ATK +12), Orochi (DEF +10), Nihil (CRIT +11%), Void Husk (COINS +13%), Living Rift (EXP +13%). Boss cards are twice as strong as monster cards of the same biome.
How many cards can one item hold?
One. A weapon takes an ATK or a CRIT card, armor takes a DEF card, and a hat takes a COINS or an EXP card.
Updated for Turbo Tap Masters 1.2.1 on . Numbers come straight from the game's own data.