Turbo Tap Masters › Wiki › Gear › Sun Veil

The Canyon's EXP hat, with the largest EXP bonus in the Rare set and a point each of ATK and DEF.
Sun Veil stats
Refining adds to DEF on armor and hats, one point per level up to +10. The other stats stay as they are.
| Stat | Base | Refined +5 | Refined +10 |
|---|---|---|---|
| ATK | +1 | +1 | +1 |
| DEF | +1 | +6 | +11 |
| EXP | +12% | +12% | +12% |
How to get Sun Veil
- Mortus: a 5% chance per kill to drop one random item of 6 from the Rare set.
- Drakozar: a 5% chance per kill to drop one random item of 6 from the Rare set.
- Forge: crafted from three Rare hats, see the recipe below.
It sells back for 4,500 coins.
Sun Veil in the forge
Any three Rare hats make one Rare hat of your choice, from any biome whose boss you have beaten. The biome of the item you pick sets the price:
| To forge it | Amount |
|---|---|
| Rare hats, any | 3 |
| Mithril | 10 |
| Steel | 13 |
| Coins | 10,000 |
Salvaging Sun Veil returns 6 steel and 3 mithril; a refined item returns more.
Every recipe, salvage yield and refine cost is on the forge page.
Gems and cards
Like every hat, Sun Veil can hold up to 3 gems in its sockets and one card: a COINS or an EXP card.
Class bonus in duels
In ranked duels Sun Veil gives an extra bonus to the class that wears it. It counts for your main class only, and only in duels.
| Class | Bonus |
|---|---|
| Priest | DEF +3 |
The rest of the Canyon Rare set
Weapon · RareSunspearATK +7 COINS +10%
Weapon · RareCanyon MaulATK +9 DEF +1 CRIT +4%
Armor · RareBronze BulwarkDEF +5 EXP +8%
Armor · RareSunforged PlateATK +1 DEF +6 COINS +11%
Hat · RareAmber DiademDEF +2 EXP +8% COINS +15%
What to wear before and after
- Step down: Leafcrown (ATK +1 DEF +1 EXP +10%)
- Step up: Frost Circlet (ATK +1 DEF +1 EXP +14%)
Updated for Turbo Tap Masters 1.2.1 on . Numbers come straight from the game's own data.