Turbo Tap Masters › Wiki › Boss Run
Boss Run
The Boss Run puts every boss of Turbo Tap Masters in one line and lets you see how far your build goes. Same bosses, same loot, one pool of shields for all of them.
Rules
- The bosses come one after another on one arena, in a fixed order.
- Shields do not refill between bosses, and there is no revive.
- Each boss you beat rolls its own loot: the Rare and Epic sets of its biome and its card. The items are on each boss page.
- Boss cores, the forge material for Legendary gear, come only from here.
Line-up
Bosses fight with more HP here than in the campaign, and the early ones hit harder too:
Strike is shields taken per strike and seconds between strikes.
| # | Boss | Biome | HP in the run | Strike | HP in the campaign |
|---|---|---|---|---|---|
| 1 | Forest | 10,000 | 3 every 2 s | 1,200 | |
| 2 | Forest | 13,000 | 3 every 2 s | not in the campaign | |
| 3 | Canyon | 16,000 | 3 every 4 s | 2,500 | |
| 4 | Canyon | 19,000 | 3 every 4 s | 3,500 | |
| 5 | Tundra | 22,000 | 4 every 3 s | 4,000 | |
| 6 | Tundra | 25,000 | 4 every 3 s | 4,500 | |
| 7 | Inferno | 28,000 | 4 every 3 s | 8,000 | |
| 8 | Haunted | 31,000 | 4 every 3 s | 6,000 | |
| 9 | Haunted | 34,000 | 5 every 3 s | 5,000 | |
| 10 | Inferno | 37,000 | 5 every 2 s | 10,000 | |
| 11 | Abyss | 40,000 | 6 every 2 s | 14,600 | |
| 12 | Abyss | 43,000 | 6 every 2 s | 15,100 | |
| 13 | Sky Citadel | 46,000 | 7 every 2 s | 19,400 | |
| 14 | Sky Citadel | 49,000 | 7 every 2 s | 20,000 | |
| 15 | Neon City | 52,000 | 8 every 2 s | 24,700 | |
| 16 | Neon City | 55,000 | 8 every 2 s | 25,400 | |
| 17 | Yokai | 58,000 | 9 every 2 s | 30,700 | |
| 18 | Yokai | 61,000 | 9 every 2 s | 31,400 | |
| 19 | Void | 64,000 | 10 every 2 s | 37,800 | |
| 20 | Void | 67,000 | 10 every 2 s | 38,600 |
Frequently asked
What is the Boss Run in Turbo Tap Masters?
A daily run through every boss of the game, back to back, on one arena. Each boss you beat rolls its loot, and how far you get counts for the Boss Run ranking.
Do shields come back between bosses?
No. The shields you bring are the shields you have for the whole run, and there is no revive. Every shield lost to an early boss is one you miss against the late ones.
Are bosses stronger in the Boss Run?
The early ones are. A boss never has less HP in the run than in the campaign, and the run sets a floor that rises with every boss in the line, up to 67,000 HP for Nihil.
Where do boss cores come from?
Only from the Boss Run. They are the forge material for Legendary gear.
Updated for Turbo Tap Masters 1.2.1 on . Numbers come straight from the game's own data.